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Why Playing Video Games at Workplace Is Actually a Good Idea
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Why Playing Video Games at Workplace Is Actually a Good Idea

Next time your colleagues give you a stare for playing video games at workplace or even if your boss blames you for wasting time, you will have a valid explanation. Playing video games may help you perform better, according to a recent research.

The research findings showed that people who played a casual video game exhibited greater engagement and affective restoration than normal relaxation condition. Playing a video game even restored the individuals' affective abilities, making it a suitable activity for restoring mood in response to stress.

This is exactly how a match of table tennis or golf improves your productivity. When you take a break and completely focus on something else, it leads to increased focus on work when you come back. And something like a video game makes you completely divert your mind.

(Also read: Schedule Your Breaks To Get The Most Out Of Them )

In the research, those who took a silent rest break reported that they felt less engaged with work and experienced worry as a result, whereas those who participated in the guided relaxation activity saw reductions in negative affect and distress.

"We often try to power through the day to get more work finished, which might not be as effective as taking some time to detach for a few minutes. People should plan short breaks to make time for an engaging and enjoyable activity, such as video games, that can help them recharge," said Michael Rupp, a doctoral student at the University of Central Florida in the US.

When you take a silent rest, you tend to still continue to think about work, thus not totally feeling refreshed when you get back to work. However, playing video games, especially when you enjoy it, rejuvenates your brain and leads to better productivity.

For the study, Rupp and his team used a computer-based task to induce cognitive fatigue in 66 participants, who were then given a five-minute rest break. During the break, participants either played a casual video game called Sushi Cat, participated in a guided relaxation activity, or sat quietly in the testing room without using a phone or computer.

(With Inputs From IANS)

(Image Credit: Indiatimes)

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